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Don’t Let Them Silence You: Vote, Dammit

In Bill MOyers & Company, Eric Kennie, GOP, Justin Levitt, Medgar Evers, Rand Paul, SB14, Texas, The Black Vote, The Guardian on October 28, 2014 at 8:02 PM

“…..we have plans we do have plans and we want to help,” Rand Paul lies to the media while attempting to run seriously (give me the vote) game on African -Americans.  He actually state the GOP should have stated they want to help the black community.  Watch (30 seconds)!


From a pathological liar who told a group of medical students it is OK to practice misinformation. And, he stated such in the context it benefited him in college.  
The Black Vote….and undesirable Civil Right for the GOP.
 Medgar Evers..shot in the back in his driveway by a white assassin.  He was known as the “Klan Fighter” and was a respected champion of “Register to Vote.”

Folks lined up in Greenwood,MS, 1964 to register to vote. Why? Because they knew then what we know now…

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Beaten in pursuit of here right to vote!

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Voting in rural Alabama, 1950s.   Embedded image permalink________________________________


Let’s jump forward to post-Ronald Reagan’s Conservative America. 

The Guardian published a thorough expose’ on the reality of GOP administration and voting rights. One criticism of the Guardian piece. The publication’s sub-heading mentions “…law to combat fraud”. The only widely publicized cases of voter fraud have come via white people either officials for the GOP or hired  in some capacity by the party.

If you are averse to the prospect of the nation’s conservative operatives and GOP developing and deploying strategy to deprive some of the vote, think again. Not only have some GOP officials literally declared Voter ID as winner for the GOP, conservative media has commenced all too frequent excursions into who should or would not vote. Fox News has broadcast segments with leggy women hosts commenting on the prospect young women should not vote. You may also have noticed similar towards African-Americans as we move towards the midterm vote. The same network is awash with so-called black celebrities (who are conservatives) refer to African-Americans as unintelligent (e.g. Herman Cain, Charles Barkely and the Bash woman now employed by Fox).
The perfect Taxes voter storm via the Guardian.

The Guardian 

‘Born and raised’ Texans forced to prove identities under new voter ID law

New law meant to combat fraud forces Eric Kennie to either change his identity or be unable to overcome burdens

  • theguardian.com, Monday 27 October 2014 10.49 EDT
  •   

Excerpts
eric lyndell kennie eric kennie texas voter id
Eric Lyndell Kennie, of Austin, with a current voter registration certificate and an expired photo ID card. Photograph: Kambiz Shabanakare//Corbis

Eric Kennie is a Texan. He is as Texan as the yucca plants growing outside his house. So Texan that he has never, in his 45 years, travelled outside the state. In fact, he has never even left his native city of Austin. “No sir, not one day. I was born and raised here, only place I know is Austin.” 

……Ever since he turned 18 he has made a point of voting in general elections, having been brought up by his African American parents to think that it is important, part of what he calls “doing the right thing”. He remembers the excitement of voting for Barack Obama in 2008 to help elect the country’s first black president, his grandmother crying tears of joy on election night. “My grandfather and uncle, they used to tell me all the time there will be a black president. I never believed it, never in a million years.” 

He voted again for Obama in 2012, and turned out for the 2010 midterm elections in between. But this year is different. Kennie is one of an estimated 600,000 Texans who, though registered to vote, will be unable to do so because they cannot meet photo-identification requirements set out in the state’s new voter-ID law, SB14 . 

The law, which has been deemed by the courts to be the strictest of its kind in the US, forces any would-be voter to produce photographic proof of identity at polling stations. It was justified by Governor Rick Perry and the Republican chiefs in the state legislature as a means of combatting electoral fraud in a state where in the past 10 years some 20m votes have been cast, yet only two cases of voter impersonation have been prosecuted to conviction. 

…… Before SB14 came into effect, Kennie was able to vote by simply showing a voter registration card posted to his home address. Under the vastly more stringent demands of the new law, he must take with him to the polling station one of six forms of identification bearing his photograph. The problem is, he doesn’t have any of the six and there’s no way he’s going to be able to acquire one any time soon. 

The first of the six forms of ID accepted under SB14 is a US passport. No luck there. What would someone who has never even crossed the city boundary of Austin do with a passport? 

The second is a US military ID card, but Kennie has never been in the military. The third is a driving licence, but he doesn’t have a car and has never possessed a driving licence. 

The fourth is a license to carry a concealed handgun. “I did have my own gun when I was about 14 or 15,” he said, “but that was 30 years ago.” The fifth is a citizenship certificate, and no, he doesn’t have that either. And then there’s the sixth method of identification allowed under the law. It’s a new form of photo-ID card created specifically for voting under SB14, known as an election identification certificate (EIC). 

To get an EIC, Kennie needs to be able to show the Texas department of public safety (DPS) other forms of documentation that satisfy them as to his identity. He presented them with his old personal ID card – issued by the DPS itself and with his photo on it – but because it is more than 60 days expired (it ran out in 2000) they didn’t accept it. Next he showed them an electricity bill, and after that a cable TV bill, but on each occasion they said it didn’t cut muster and turned him away. 

Each trip to the DPS office involved taking three buses, a journey that can stretch to a couple of hours. Then he had to stand in line, waiting for up to a further three hours to be seen, before finally making another two-hour schlep home.


Justin Levitt posted a detailed Washington Post blog in early August that adroitly delineates the GOP’s political strategy (without calling it such) with a by-line of 31 documented cases of voter fraud in over one billion ballots.

Last Friday Bill Moyers & Company published a call to action that frankly lays GOP strategy open for scrutiny.

Don’t Let Them Silence You: Vote, Dammit.

Paul Ryan demonized "inner cities"’?

In Paul Ryan, Reince Priebus, The Guardian, The Raw Story on March 16, 2014 at 2:32 PM

File:Paul Ryan by Gage Skidmore 2.jpg
Small image of the Day
Image via Wiki Commons: P
aul Ryan by Gage Skidmore


I wondered when Rience Priebus, RNC Chair, would add his ‘snivel to the aftermath of Paul Ryan’s excursion into social engineering/commentary while evoking the writings and ideology of a documented racist: Charles Murray.  


Earlier this week, Ryan joined arch conservative, Bill Bennett on his radio show. While schmoozing up to Bennett and while knowing Bennett’s (I care with my bigoted caveats) belief systems, Ryan showed a deeply troubling inner psyche. We posit he also showed a deep rooted paradigm of many on the Right and a vital social artery of the GOP.

“I care with my bigoted caveats?” 

Yes, those are my words for Bennett’s often appearing to care about issues in the black community while drawing from a thought paradigm and speaking words that seem to emanate from a place of deep deep bigotry.


A peep into Bennett’s bigotry.

The Guardian September 2005 

“Abort all black babies and cut crime, says Republican”

Excerpt 

Speaking on his daily radio show, William Bennett, education secretary under Ronald Reagan and drugs czar under the first George Bush, said: “If you wanted to reduce crime, you could, if that were your sole purpose; you could abort every black baby in this country, and your crime rate would go down.” 
He went on to qualify his comments, which were made in response to a hypothesis that linked the falling crime rate to a rising abortion rate. Aborting black babies, he continued, would be “an impossible, ridiculous and morally reprehensible thing to do, but your crime rate would go down”. 
The comments brought condemnation from all sides. The White House press secretary, Scott McClellan, said: “The president believes the comments were not appropriate.”

The Guardian also published this correction related to their September 2005 title:

The following correction was printed in the Guardian’s Corrections and clarifications column, Wednesday October 5 2005

The headline above is at odds with the story which makes it clear that the Republican in question, William Bennett, was not advocating such a step. He was speaking hypothetically – describing such a step as, among other things, ridiculous and morally reprehensible. As our report made clear, the offensiveness of his hypothesis drew widespread condemnation.

Regardless of print, publishing and corrections, Bennett’s remarks were over-the-top a ridiculous set of words. The comments actually remind me of cloaked bigotry and racism Rush Limbaugh openly broadcast on a daily basis. 
The Raw Story on Ryan’s remarks from earlier this week.
Excerpt
Rep. Paul Ryan (R-WI) on Wednesday suggested that men in “inner cities” who refused to work were one of the main causes of poverty in the United States. 
In an interview with conservative radio host Bill Bennett that was first noticed by Igor Volskyat Think Progress, Ryan reflected on his controversial poverty discussion at last week’s Conservative Political Action Conference. 
“We call it a poverty trap,” he explained. “There are incentives not to work, and to stay where you are.” 
Ryan also pointed to the work of Charles Murray, a white nationalist, who has used “racist pseudoscience and misleading statistics to argue that social inequality is caused by the genetic inferiority,” according to the Southern Poverty Law Center.

We have published pieces on Ryan’s cognitive constipation accompanied by oral diarrhea, so we will only comment as follows (at this time). In fairness, a day after Ryan’s revealing oral sphincter failure, his staff released the following words, “I was inarticulate.”
How many hours were spent in emergency damage control strategy meetings to develop such a weak response to his self-inflicted wound revelation?
As stated above, we anticipated comment from Reince Priebus.  It is no surprise the appearance would came via the Sunday Morning conservative communication platforms (ABC, CBS, NBC, FOX News, Candy Crowley’s State of the Nation). The following Raw Story piece relates to Priebus’s visit with ABC.

As you read the piece (or view the short video) think about this. Priebus says Ryan was trying to help people.  

Point One: Do you recall the one quip, ” I am from the IRS and I am here to help you.”  Or, my favorite from days of old. “I am form 60 Minutes and only need a minute of your time.”

Point Two: Why do Republican refuse to accept the higher unemployment rate among black people (Not just men) has much to do with white business owner unfair and unequal employment practices?

Point Three:  Despite GOP public aversion to federal spending for human services programs, they attempt to mask their social deficiencies (including bigotry and a lack of cultural awareness and failure to self-reflect on white America) via affixing societal problems on others. Their policies oppress people, yet they find fault in their oppressed victim.

Point Four: Does anyone really believe that Ryan was also speaking about white men who live in the inner city?

Reince Priebus: Paul Ryan demonized ‘inner cities’ to help them (via Raw Story )

Republican National Committee Chairman Reince Priebus on Sunday explained that Rep. Paul Ryan (R-WI) had recently blamed poverty on “inner cities” because he was working hard to help those communities. In an interview with conservative radio host…

Let’s recap your GOP.

  • War on Women
  • Cut SNAP benefits (Children, elderly, low ranking active military, temporary unemployed)
  • Shutdown the Federal Government over the ACA
  • The ongoing Sequester
  • Denial of and cuts to Veterans Benefits
  • Fifty-one (51) repeal Obamacare votes at $1. 6 million per vote equal $81.6 million tax payer funding frivolously wasted for political expedience and placating the Koch brothers.
  • Refusal to adhere to public (91%) desire for background check gun purchases in support of the NRA and conservative values.
  • Voter suppression (Minorities, elderly, college students)
  • “Inner City Men” (cloaked code and a dog whistle) as shiftless and a drain on society.

Who votes for these people?

NSA and CIA SpyCraft!

In Edward J. Snowden, The Guardian on December 10, 2013 at 12:06 PM

Re-Blog from ProPublica

World of Spycraft: NSA and CIA Spied in Online Games

by Justin Elliott, ProPublica, and Mark Mazzetti, The New York Times, Dec. 9, 2013, 6:59 a.m.

Note: This story is not subject to our Creative Commons license.
This story has been reported in partnership between The New York Times, the Guardian and ProPublica based on documents obtained by The Guardian.

Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World of Warcraft and Second Life, conducting surveillance and scooping up data in the online games played by millions of people across the globe, according to newly disclosed classified documents.
Fearing that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, the documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels.
The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players, according to the documents, disclosed by the former National Security Agency contractor Edward J. Snowden. Because militants often rely on features common to video games 2014 fake identities, voice and text chats, a way to conduct financial transactions 2014 American and British intelligence agencies worried that they might be operating there, according to the papers.
Online games might seem innocuous, a top-secret 2008 NSA document warned, but they had the potential to be a “target-rich communication network” allowing intelligence suspects “a way to hide in plain sight.” Virtual games “are an opportunity!,” another 2008 NSA document declared.
But for all their enthusiasm 2014 so many CIA, FBI and Pentagon spies were hunting around in Second Life, the document noted, that a “deconfliction” group was needed to avoid collisions 2014 the intelligence agencies may have inflated the threat.
The documents do not cite any counterterrorism successes from the effort, and former American intelligence officials, current and former gaming company employees and outside experts said in interviews that they knew of little evidence that terrorist groups viewed the games as havens to communicate and plot operations.
Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”
The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.
One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas.
“We are unaware of any surveillance taking place,” said a spokesman for Blizzard Entertainment, based in Irvine, Calif., which makes World of Warcraft. “If it was, it would have been done without our knowledge or permission.”

Continue Reading below the Page break below

A spokeswoman for Microsoft declined to comment. Philip Rosedale, the founder of Second Life and a former chief executive officer of Linden Lab, the game’s maker, declined to comment on the spying revelations. Current Linden executives did not respond to requests for comment.
A Government Communications Headquarters spokesman would neither confirm nor deny any involvement by that agency in gaming surveillance, but said that its work is conducted under “a strict legal and policy framework” with rigorous oversight. An NSA spokeswoman declined to comment.
Intelligence and law enforcement officials became interested in games after some became enormously popular, drawing tens of millions of people worldwide, from preteens to retirees. The games rely on lifelike graphics, virtual currencies and the ability to speak to other players in real time. Some gamers merge the virtual and real worlds by spending long hours playing and making close online friends.
In World of Warcraft, players share the same fantasy universe 2014 walking around and killing computer-controlled monsters or the avatars of other players, including elves, animals or creatures known as orcs. In Second Life, players create customized human avatars that can resemble themselves or take on other personas 2014 supermodels and bodybuilders are popular 2014 who can socialize, buy and sell virtual goods, and go places like beaches, cities, art galleries and strip clubs. In Microsoft’s Xbox Live service, subscribers connect online in games that can involve activities like playing soccer or shooting at each other in space.
According to American officials and documents that Mr. Snowden provided to The Guardian, which shared them with The New York Times and ProPublica, spy agencies grew worried that terrorist groups might take to the virtual worlds to establish safe communications channels.
In 2007, as the NSA and other intelligence agencies were beginning to explore virtual games, NSA officials met with the chief technology officer for the manufacturer of Second Life, the San Francisco-based Linden Lab. The executive, Cory Ondrejka, was a former Navy officer who had worked at the NSA with a top-secret security clearance.
He visited the agency’s headquarters at Fort Meade, Md., in May 2007 to speak to staff members over a brown bag lunch, according to an internal agency announcement. “Second Life has proven that virtual worlds of social networking are a reality: come hear Cory tell you why!” said the announcement. It added that virtual worlds gave the government the opportunity “to understand the motivation, context and consequent behaviors of non-Americans through observation, without leaving U.S. soil.”
Ondrejka, now the director of mobile engineering at Facebook, said through a representative that the NSA presentation was similar to others he gave in that period, and declined to comment further.
Even with spies already monitoring games, the NSA thought it needed to step up the effort.
“The Sigint Enterprise needs to begin taking action now to plan for collection, processing, presentation and analysis of these communications,” said one April 2008 NSA document, referring to “signals intelligence.” The document added, “With a few exceptions, NSA can’t even recognize the traffic,” meaning that the agency could not distinguish gaming data from other Internet traffic.
By the end of 2008, according to one document, the British spy agency, known as GCHQ, had set up its “first operational deployment into Second Life” and had helped the police in London in cracking down on a crime ring that had moved into virtual worlds to sell stolen credit card information. The British spies running the effort, which was code-named “Operation Galician,” were aided by an informer using a digital avatar “who helpfully volunteered information on the target group’s latest activities.”
Though the games might appear to be unregulated digital bazaars, the companies running them reserve the right to police the communications of players and store the chat dialogues in servers that can be searched later. The transactions conducted with the virtual money common in the games, used in World of Warcraft to buy weapons and potions to slay monsters, are also monitored by the companies to prevent illicit financial dealings.
In the 2008 NSA document, titled “Exploiting Terrorist Use of Games & Virtual Environments,” the agency said that “terrorist target selectors” 2014 which could be a computer’s Internet Protocol address or an email account 2014 “have been found associated with Xbox Live, Second Life, World of Warcraft” and other games. But that document does not present evidence that terrorists were participating in the games.
Still, the intelligence agencies found other benefits in infiltrating these online worlds. According to the minutes of a January 2009 meeting, GCHQ’s “network gaming exploitation team” had identified engineers, embassy drivers, scientists and other foreign intelligence operatives to be World of Warcraft players 2014 potential targets for recruitment as agents.
At Menwith Hill, a Royal Air Force base in the Yorkshire countryside that the NSA has long used as an outpost to intercept global communications, American and British intelligence operatives started an effort in 2008 to begin collecting data from World of Warcraft.
One NSA document said that the World of Warcraft monitoring “continues to uncover potential Sigint value by identifying accounts, characters and guilds related to Islamic extremist groups, nuclear proliferation and arms dealing.” In other words, targets of interest appeared to be playing the fantasy game, though the document does not indicate that they were doing so for any nefarious purposes. A British document from later that year said that GCHQ had “successfully been able to get the discussions between different game players on Xbox Live.”
By 2009, the collection was extensive. One document says that while GCHQ was testing its ability to spy on Second Life in real time, British intelligence officers vacuumed up three days’ worth of Second Life chat, instant message and financial transaction data, totaling 176,677 lines of data, which included the content of the communications.
For their part, players have openly worried that the NSA might be watching them.
In one World of Warcraft discussion thread, begun just days after the first Snowden revelations appeared in the news media in June, a human death knight with the user name “Crrassus” asked whether the NSA might be reading game chat logs.
“If they ever read these forums,” wrote a goblin priest with the user name “Diaya,” “they would realize they were wasting” their time.
Even before the American government began spying in virtual worlds, the Pentagon had identified the potential intelligence value of video games. The Pentagon’s Special Operations Command in 2006 and 2007 worked with several foreign companies 2014 including an obscure digital media business based in Prague 2014 to build games that could be downloaded to mobile phones, according to people involved in the effort. They said the games, which were not identified as creations of the Pentagon, were then used as vehicles for intelligence agencies to collect information about the users.
Eager to cash in on the government’s growing interest in virtual worlds, several large private contractors have spent years pitching their services to American intelligence agencies. In one 66-page document from 2007, part of the cache released by Mr. Snowden, the contracting giant SAIC promoted its ability to support “intelligence collection in the game space,” and warned that online games could be used by militant groups to recruit followers and could provide “terrorist organizations with a powerful platform to reach core target audiences.”
It is unclear whether SAIC received a contract based on this proposal, but one former SAIC employee said that the company at one point had a lucrative contract with the CIA for work that included monitoring the Internet for militant activity. An SAIC spokeswoman declined to comment.
In spring 2009, academics and defense contractors gathered at the Marriott at Washington Dulles International Airport to present proposals for a government study about how players’ behavior in a game like World of Warcraft might be linked to their real-world identities. “We were told it was highly likely that persons of interest were using virtual spaces to communicate or coordinate,” said Dmitri Williams, a professor at the University of Southern California who received grant money as part of the program.
After the conference, both SAIC and Lockheed Martin won contracts worth several million dollars, administered by an office within the intelligence community that finances research projects.
It is not clear how useful such research might be. A group at the Palo Alto Research Center, for example, produced a government-funded study of World of Warcraft that found “younger players and male players preferring competitive, hack-and-slash activities, and older and female players preferring noncombat activities,” such as exploring the virtual world. A group from the nonprofit SRI International, meanwhile, found that players under age 18 often used all capital letters both in chat messages and in their avatar names.
Those involved in the project were told little by their government patrons. According to Nick Yee, a Palo Alto researcher who worked on the effort, “We were specifically asked not to speculate on the government’s motivations and goals.”

Andrew W. Lehren contributed reporting.
Transcript: What are intelligence agencies doing in virtual worlds? ProPublica reporter Justin Elliott, New York Times reporter Mark Mazzetti and The Guardian’s James Ball discussed #SpyGames with our readers. Like this story? Get more great ProPublica journalism by signing up for our email newsletter.